PMS ERASMUS PLUS (PMSE+)


ERASMUS + TRAINING WEEKS
As our society becomes more complex, schools must adapt their methods to prepare students for new challenges in the 21st century. This course will help you prepare for a dynamic, challenging and motivating teaching approach which get your students would be critical and conscious digital citizens. Active methodologies place the students at the center of this process and make them the protagonists of discovery, rather than just passive information receivers. There are different teaching strategies to create an active learning environment and to engage the students to it.
The course will focus on THE USE AND LEARNING OF NEW TECHNOLOGIES in the classroom, with special focus on the use of tablets as iPads or similar ones and discovering new apps but the achieve of all new knowledge as well. Students will work with modern technology to explore image and sound editing, the making of interactive presentations, the creation of online and offline games activities, etc. All these activities and tools will help a lot of subjects such as mathematics, science, languages, etc., so INTERDISCIPLINARY will be used as part as the digital resources.
The course provides innovative and engaging tools to integrate a METHODOLOGY based on projects taking into account the content of the lessons and the curriculum. You will learn the details and processes that will empower you to create PBL experiences in your classroom. This course will introduce you to techniques that allow your students to facilitate a learning project based on their passions, all while building cooperative learning and 21st Century skills. You will look at a variety of instructional STRATEGIES and technology tools to support PBL in your classroom and you will learn to assess your students’ progress.
Gamification course is expected to show how to manage different games to create a positive atmosphere in a practical way. The course will focus on the importance and benefits derived from the inclusion of games in the educational process. Thus, our teachers will learn about gamification theory at the same time that they are expected to be able to incorporate gamification key competences in their lessons whatever the project is about or the level.