GREAT TRAINING & NETWORKING WEEKS.

CREATIVITY, INNOVATION AND ICT-GAMES
Archivo_001.jpeg

ACTIVE LEARNING, ICT's AND DIGITAL CLASSROOM 

As our society becomes more complex, schools must adapt their methods to prepare students for new challenges in the 21st century. This course will help you prepare for a dynamic, challenging and motivating teaching approach which get your students would be critical and conscious digital citizens.  

Archivo_001.jpeg

As our society becomes more complex, schools must adapt their methods to prepare students for new challenges in the 21st century. This course will help you prepare for a dynamic, challenging and motivating teaching approach which get your students would be critical and conscious digital citizens.  Active methodologies place the students at the center of this process and make them the protagonists of discovery, rather than just passive information receivers. There are different teaching strategies to create an active learning environment and to engage the students to it.

IMG_4998.PNG

The course provides innovative and engaging tools to integrate a METHODOLOGY based on projects taking into account the content of the lessons and the curriculum. You will learn the details and processes that will empower you to create PBL experiences in your classroom. This course will introduce you to techniques that allow your students to facilitate a learning project based on their passions, all while building cooperative learning and 21st Century skills. You will look at a variety of instructional STRATEGIES and technology tools to support PBL in your classroom and you will learn to assess your students’ progress.

ICT's.JPG

The course will focus on THE USE AND LEARNING OF NEW TECHNOLOGIES in the classroom, with special focus on the use of tablets as iPads or similar ones and discovering new apps but the achieve of all new knowledge as well. Students will work with modern technology to explore image and sound editing, the making of interactive presentations, the creation  of online and offline games activities, etc. All these activities and tools will help a lot of subjects such as mathematics, science, languages, etc., so INTERDISCIPLINARY will be used as part as the digital resources.

Captura de pantalla 2019-07-12 a las 1.1

The course will focus on how to teach Entrepreneurship at schools and to how to discover and improve the entreprenaurial skills in pupils. Not only TES course is important to Economics or Management teachers from Middle or High School or Vocational Teachers but also to teachers that would like to enhance and work entrepreneurial skills. You will learn and practice several activities, indoor and outdoor, acquiring concrete skills related to how manage a team, leadership or entrepreneurship, in order to improve CREATIVITY in our pupils, COMMUNICATIONS ABILITIES and their EMPLOYABILITY CAPACITIES.

andre-hunter-ugjPgy2BQug-unsplash(1).jpg

Using Video-Games and Virtual Reality to enhance and motivate your students course is aimed towards teachers of all levels. The course provides innovative and engaging ideas to integrate video-games through the content of the lessons and the curriculum. You will learn the details and processes that will empower you to create successful video game-based learning experiences in your classroom. What team are you belonging to?  Are you Game On?