PMS ERASMUS PLUS (PMSE+)


GAME-ON: GAMIFICATION with Video-Games and Virtual and Augmented Reality.
COURSE INFORMATION
Nowadays video-games seem to be one the biggest enemies for teachers. Students spend hours playing at home without, apparently, any benefit for their academic achievement. Their brains are hyperstimulated and ready for an action that sometimes the school cannot provide. Are we falling behind with our students’ interests? Should we change anything? The course is aimed for teachers and school staff from pre-school level to primary, secondary, vocational, adult and special needs education, staff of non-government organizations, government policy makers and company staff. Participants are expected to have at least B1 level of English.
GAME ON: Gamification with Video-Games and Virtual Reality course is aimed towards teachers of all levels. The course provides innovative and engaging ideas to integrate video-games through the content of the lessons and the curriculum. You will learn the details and processes that will empower you to create successful video game-based learning experiences in your classroom.
This course will introduce you into the video-games world through an educational perspective that will allow you to create awesome motivational activities in your classroom.
What team are you belonging to? Are you Game On?
METHODOLOGY
The course is based on both theoretical and practical lessons. Participants will be able to experience what video game-based learning experiences are from the beginning. Furthermore, they will develop a transformational educational perspective on video-games, being capable to select, search and develop educational ideas with them at the end of the course.
Our methodology guarantees a full immersion experience inside the educational video-games and virtual reality world. Assistants will develop VG and VR digital skills through motivational techniques which, in the same way that we enjoy our free time playing, we create connections with educational content and assessment.
The course will be distributed in four different modules, Those modules will be divided into contextualized educational activities with their framework, practise with the different elements with computers, smartphones or Xbox, and tools for identifying the progress on the class.
Our experienced trainers will support and stimulate the networking and cooperation among participants. We organize networking and cultural activities in order to give participants the opportunity to exchange best practices and establish professional cooperation and links. In these activities will take part not only participants of the course but also other participant from different courses of PMS ERASMUS PLUS.
At the end of the course, the company will provide the participants an attendance certificate including the detailed information about the course, e.g. title, program and schedule. In addition, a Europass Mobility Certificate can be added on request.
MAIN OBJECTIVES
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Get a full perspective about the video-games world.
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Develop an educational perspective on the use of video-games.
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Create your own video-game.
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Be able to create motivational elements and activities based on video-games and Virtual reality.
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Develop the basics about Virtual Reality and Augmented reality on education.
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Make known the experiences that other teachers are doing with video-games and Virtual reality in the world.
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Understand the basic principles of (video) game based learning.
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Applying non-formal learning to video game-based learning.
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Debate computational thinking.
CONNECTION TO PRACTICES:
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Techniques for developing VG motivational activities to give response to the academic needs and interests of your students.
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Video-games practices as a user.
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Tools for designing video-games activities that will engage your students while meeting curricular requirements.
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Apps practise with virtual reality and Augmented reality on education.
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Combine multiple subjects to create real-world connections
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Ways to measure the impact that VG activities have on student’s understanding and engagement.
DAILY PROGRAMME
Generally speaking, managers of the course will receive participants on Sunday evening and give them all course material. During the week it will develop the course with funny lessons and motivated activities to do with students once each participant would be back to your school, paying attention that all participants will have the opportunity to know some new educational systems. Furthermore, participants will be involved in cultural activities during the week with all actors of different courses attended by the company. Moreover, on Thursday all participants will be able to explain their own school and KA1 project to all participants and work all together to set up future eTwinnings or even KA2 projects. Finally, on Saturday we will have a certification ceremony. Here you have below the detailed programme:
DAY 1 – SUNDAY. WELCOMING.
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Meeting and greeting.
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Individual orientation and information about the venue and the city.
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Reception of all course material.
DAY 2 – MONDAY.
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Introducing Video-games in education.
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Discovering Minecraft: Education Edition and Prodigy.
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Pear Deck a connected and engaged virtual classroom.
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User practise, examples and activities with their own assessment for teaching science and maths.
DAY 3 – TUESDAY.
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Virtual reality (VR) and Augmented Reality (AR) educational apps and mobile phone video-games.
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User practice and engaging activities and resources for teaching Sciences and Arts.
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Discovering free online video-games resources.
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Activities and video-games for all subjetcs, special focus on Reading and Language.
DAY 4 – WEDNESDAY.
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Ready to discover? Open-world video-games:
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Discovering the through Assassin's Creed educational mode.
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User practice,
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Video-game Tropico 4 using methodology based on the Theory of Possible Worlds to analyze the construction of a civilization: take control of politics, culture, population, economy and education of your own caribbean island.
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User practise and activities for History, Geography, Economy, Science.
DAY 5 – THURSDAY. NETWORKING DAY.
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Networking activity: Presentation of your own school and your KA1 project with all participants from the course and other structured courses of the company.
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Networking activity: Guided session to find your best partner for a future JOB SHADOWING and/or KA229 PROJECT.
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Optional Cultural package: it depends on the city where the course is running, PMS ERASMUS PLUS will offer an optional package just to encourage networking and to know much more about culture and history from the country where you stay.
DAY 6 – FRIDAY.
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Be critical, be practical; Bad games, motivational tools.
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Video-games creation Workshop: We will introduce the basics of video-games creation in education, teachers will be able to create an Arcade game at the end of the workshop.
DAY 7 – SATURDAY. SUM UP.
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Course evaluation.
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Releasing of official course certifications.
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Participants departure.
GAME-ON sessions:
GAME-ON will attend courses during 2022 in following dates:
2022:
SPAIN – ALICANTE:
- From Sunday 10th July to Saturday 16th.
ICELAND – REYKJAVÍK:
- From Sunday 17th July to Saturday 23rd. CONFIRMED!
- From Sunday 16th October to Saturday 22nd.
COST AND ERASMUS + FUNDING
The cost of the seven day course is 560€ and includes course fees, free cultural activities in the city during the week and certification of attendance. The company offers an Optional cultural package to deepen the relationship between all participants.
The training course is tailored to be fully funded by Erasmus + to teachers, trainers, headmasters and any other staff of education organizations. Furthermore trainers can help in Key Action 1 Application to ensure that participants can get the grant and could be eligible to receive an Erasmus + grant that covers all the costs of the course.

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